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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Next Big Future - Latest Comments in Dwave System's 128 qubit chip has been made</title><link>http://nextbigfuture.disqus.com/</link><description></description><atom:link href="https://nextbigfuture.disqus.com/dwave_systems_128_qubit_chip_has_been_made/latest.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 14 May 2012 09:01:27 -0000</lastBuildDate><item><title>Re: Dwave System's 128 qubit chip has been made</title><link>http://nextbigfuture.com/2008/12/dwave-systems-128-qubit-chip-has-been.html#comment-528436294</link><description>&lt;p&gt;2^128 is quite a lot. :)&lt;/p&gt;&lt;p&gt;There are 2 ways to play games with QC. Tic-tac-toe has a special kind of board where you&lt;br&gt;can add to it, but not erase pieces. So for TTT qubits can be used to represent the&lt;br&gt;board directly. I wrote a little TTT player for simulated QC using about 24 qubits.  AFAIK it played exactly&lt;br&gt;like the simple DFS TTT player.&lt;/p&gt;&lt;p&gt;But for chess, it wouldn't be very good to represent pieces on the board because they&lt;br&gt;can move around and even be captured and disappear from the game.&lt;/p&gt;&lt;p&gt;So you might represent "move sequences" as a sequence of moves from a given position, and&lt;br&gt;evaluate all sequences looking for the "best" one.&lt;/p&gt;&lt;p&gt;If you're creating an evaluation function from the start of a chess game, then&lt;br&gt;128 qubits allows you to  represent 12 move look-ahead without any trouble -- i.e. 5 bits for&lt;br&gt;white and 5 bits for black.&lt;/p&gt;&lt;p&gt;So you could do a complete search of the first 24 1/2-moves in O(128)&lt;br&gt;steps. :)&lt;/p&gt;&lt;p&gt;With a bit better coding you might look 20 moves (i.e. 40 1/2-moves) ahead.&lt;/p&gt;&lt;p&gt;"AI" on the other hand might involve a lot more than just brute searching.&lt;/p&gt;&lt;p&gt;But searching could appear to do some magical things.&lt;/p&gt;&lt;p&gt;-kym&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kymhorsell</dc:creator><pubDate>Mon, 14 May 2012 09:01:27 -0000</pubDate></item><item><title>Re: Dwave System's 128 qubit chip has been made</title><link>http://nextbigfuture.com/2008/12/dwave-systems-128-qubit-chip-has-been.html#comment-528331666</link><description>&lt;p&gt; i don't think 128 qubit is enough for creating an AI,it is required some more data storage to represent the state of the game.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jonathan Merling</dc:creator><pubDate>Mon, 14 May 2012 04:08:17 -0000</pubDate></item><item><title>Re: Dwave System's 128 qubit chip has been made</title><link>http://nextbigfuture.com/2008/12/dwave-systems-128-qubit-chip-has-been.html#comment-33973261</link><description>&lt;p&gt;Ahh. If true, this could be tinkered up to play "perfect chess", a pretty reasonable test of whether or not it is a "real QC" as elsewhere disputed/discussed.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">kymhorsell</dc:creator><pubDate>Thu, 11 Feb 2010 23:48:19 -0000</pubDate></item></channel></rss>